Civilization Architect
Module · 1

Seven axes.

Each axis is a 0-100 score. Move the sliders to see how a hypothetical civilization sits on the radar. The descriptions below explain what high and low values mean for each axis.

PopulationGovernanceEconomicResourceMilitaryInformationCultural
Population mass50

Total population × density. Below ~30: small polity, narrow specialization possible. Above ~70: imperial scale, mass coordination possible but harder to retract.

Governance centralization50

How concentrated decision-making is. Low: federation / network / DAO. Mid: republic / parliamentary. High: empire / autocracy. Both extremes are stable on different time-scales.

Economic complexity50

Sophistication of production and exchange. Low: subsistence agriculture. Mid: industrial. High: digital / financialized. Higher complexity = higher throughput, also higher cascade-failure risk.

Resource access50

Energy + raw materials per capita. The hard floor under everything else. No civilization sustains complexity above what its resource base permits.

Military power50

Coercive capacity. Low: vulnerable to external pressure. High: secure but tax-heavy; also vulnerable to praetorian capture from inside.

Information openness50

How freely information moves. Low: censorship, slow learning, brittle. High: rapid learning but unstable in high-resource-stress conditions.

Cultural cohesion50

Shared narrative + identity binding strangers into cooperation. Low: factional fragmentation. High: cooperation easy but adaptation slow.

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