01
Tainter's complexity ceiling
Each new layer of complexity (bureaucracy, law, infrastructure) costs energy to maintain. Marginal returns diminish. At some point the next layer costs more than it returns. Then the system can't add it. Then it can't replace lost ones either.
Late Western Roman Empire — could no longer fund frontier defence at the complexity level it had built.
02
Élite overproduction
When the number of credentialed candidates outpaces the number of meaningful positions, a permanent counter-élite forms. Frustrated élites are dangerous: they have skills, networks, and grievances. Civil conflict follows.
Roman crisis of the third century; late Tang civil wars; perhaps modern US political polarization.
03
Climate / resource shock
A civilization tuned to one climate or resource regime breaks when conditions shift faster than its institutions can adapt. The shock alone rarely kills; it kills civilizations that were already at the complexity ceiling.
Bronze Age collapse (~1177 BCE) — multiple climate, raid, and trade-route shocks combined; Little Ice Age + Ming.
04
Debt cascade
Civilizations financialize. Debt grows faster than productive capacity. At some point a triggering shock makes the debt unrepayable; the cascading defaults eat the institutional fabric.
Late Ming silver crisis; 18th-century Spanish Empire; modern systemic financial crises.
05
Information closure
A civilization that loses the ability to learn from its periphery, from rivals, from below, will be out-iterated. The Soviet system did not run out of resources; it ran out of feedback.
USSR 1970–1991; Qing rejection of Western technology pre-1860; perhaps any closed system long enough.