Civilization Architect
Module · 3

Three control surfaces.

Governance decides who chooses. Economy decides what gets produced. Information decides who knows what. Every civilization has a setting on each — and the cell it falls into determines what kinds of failure it is exposed to.

01

Governance

FormThroughputStabilityFragilityExamples
Decentralized network / DAO
25
30
80

Stateless tribal coalitions; modern crypto DAOs

Federation / confederacy
50
60
50

Iroquois Confederacy; early USA; modern Switzerland

Republic / parliamentary democracy
65
70
45

Roman Republic; Venice; modern democracies

Centralized empire / autocracy
80
65
35

Roman Empire; Han; Ming; USSR

02

Economy

FormThroughputStabilityFragilityExamples
Subsistence agriculture
15
80
20

Pre-state societies; medieval peasant villages

Tributary / agrarian state
40
70
35

Han China; medieval European kingdoms

Mercantile / trade-network
65
55
55

Venice; Hanseatic League; pre-modern Singapore

Industrial
80
50
60

19th-century Britain; 20th-century USA, USSR

Digital / financialized
95
35
80

21st-century US; Singapore; modern Korea

03

Information

FormThroughputStabilityFragilityExamples
Closed / authoritarian
30
60
60

Late Ming; USSR after 1968; modern North Korea

Curated / élite-managed
55
65
45

Confucian China; medieval Catholic Europe; Singapore

Open / free press
75
55
50

19th-c. Britain; post-WWII US, EU; classical Athens

Radically open / on-chain
90
35
75

Modern internet; crypto / DAO governance